Walking into an attack
Walking into an attack is a move that puts your piece on a square where the opponent can capture it — and the capture is real, not an optical illusion from an illegal pin. The check is to see that *before* you let go of the piece.
Why you should notice it
Most one-move disasters are created by the move you are about to play, not by the position you started from. If you only scan the current board, you miss the hang you are about to make.
When to check it
This belongs to the blunder check. You already have a candidate. Ask: after this piece lands, does it stand on a square the opponent can actually take? You also practise seeing when the *opponent* just walked into an attack, so you can take.
It is not the same as listing attacked pieces in the current position. That is a scan of what is already true. This check is about what the move would change.
Why players miss it during games
You chose the move for a reason — development, a pawn break, a check. The new square looks safe because it was safe a move ago, or because you are staring at the other wing. Puzzle “hanging piece” problems usually start after the blunder. WayChess trains the moment of the blunder itself.
How WayChess trains it
You mark moves (yours or the opponent’s) that walk into an attack, then get feedback. The board stays on the current position; you are judging the candidate before it is played.
Related checks
Pair this with abandoned defence: one check is “I moved onto fire,” the other is “I left something undefended.” Geometry versions include walking into a pawn fork and walking into a knight fork.
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